2408.06253
Learning in Time-Varying Monotone Network Games with Dynamic Populations
Feras Al Taha, Kiran Rokade, Francesca Parise
correctmedium confidence
- Category
- Not specified
- Journal tier
- Strong Field
- Processed
- Sep 28, 2025, 12:56 AM
- arXiv Links
- Abstract ↗PDF ↗
Audit review
The paper proves almost sure convergence of the randomized, partially-participating projected gradient dynamics to the unique solution of VI(F̃,S) using a projected SA reformulation, a zero-mean bounded-variance noise term, and Robbins–Siegmund’s almost-supermartingale lemma; it then derives almost-sure and expected convergence rates and shows the learned profile is an ε–Nash equilibrium of each realized stage game with high probability. The candidate solution follows the same structure: SA view with diag(P̄) scaling, projection nonexpansiveness, μ-strong monotonicity, an almost-supermartingale one-step inequality, Robbins–Siegmund for a.s. convergence, an induction-based expected-rate under a logistic proxy, and a concentration/Lipschitz argument for ε–Nash. Minor differences (weighted vs Euclidean norm, constants and citations, and a remark about noise variance’s N-scaling) do not affect correctness.
Referee report (LaTeX)
\textbf{Recommendation:} minor revisions \textbf{Journal Tier:} strong field \textbf{Justification:} The paper develops a rigorous and practically relevant analysis of projected gradient learning in time-varying monotone network games with random participation. The SA framing, convergence and rate results, and ε–Nash guarantees for realized games are well-motivated and carry explicit constants. The technical exposition is careful overall, with only minor places where clarifications on constants and norm choices would benefit readers. The contribution stands as a strong, field-relevant advancement connecting learning in games, stochastic approximation, and random networks.